Hour of Code Challenge 2016
Link to our parent hour of code session
We live in a world surrounded by technology. And we know that whatever field our students choose to go into as adults, their ability to succeed will increasingly hinge on understanding how technology works. But only a tiny fraction of us are learning computer science, and less students are studying it than a decade ago.
That’s why our entire school is joining in on the largest learning event in history: The Hour of Code, during Computer Science Education Week (Dec. 1-13). More than 100 million students worldwide have already tried an Hour of Code. At the ES, our Hour of Code will take place in the classrooms and at home between December 1st and 13th. Your child will begin coding in the classroom and we are hoping your child will be excited to continue coding when they return home. We will provide a form for you to document your child’s time spent coding so we can add it to our goal. Our goal is for our elementary students to complete 705 hours of coding between December 1st and 13th. In addition, we will be holding a parent Hour of Code Event on Monday, December 5th from 9:00 to 10:00 in the MPR. Citation: http://hourofcode.com/us |
Our goal is
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Hour of Code Classroom Activities/Links
Grade 1
The grade 1 students learn what coding and programming are and what kinds of jobs involve coding in the community. Then they use an online app called Kodable to program the FuzzFamily around the planet of Smeeborg. Using simple graphics and colors, the grade 1 students learn basic commands such as move forward, turn left, turn right. In addition, they use colored blocks as they learn about "If Statements". Once they complete the hour of code, we submit their time and the students get a certificate of completion. Click on this link to find out more about the free Kodable app. If you click on the top right, you can open a parent account.
Kodable Hour of Code
Grade 2
The grade 2 students will be working through the beginner tutorial Angry Birds. This tutorial is a series of 20 challenges or puzzles they have to solve. The puzzles start off quite easy then get progressively more difficult. They are introduced to block coding starting with very basic instruction commands, move forward, turn left. turn right. They then move on to Repeat Loops and If Then statements. If any of the students get through all 20 puzzles they can then choose to begin either the Lightbot or Tynker - Candy Quest tutorials.
Grade 3
Grade 3 students are able to select from a few choices in class. They will start with the Angry Birds tutorial if this is their first time coding. In this activity, they will learn to move and turn as well as begin to use repeat loops as well as If...Then statements.
Start here:
Create a Classic Maze - Angry Birds
Play Lab - Ice Age
If you finish one of the above before the hour is up, please click on the links below for additional activities. You can also use these links for additional coding time at home.
Moana - Wayfinding with Code (new)
Frozen - create art and designs on ice
Minecraft - Adventurer
Minecraft - Designer
Star Wars
Flappy Bird - make your first game!
Tynker - Choose Candy Quest, Animated Card Creator, Trail Blazer, My Art Studio, or Puppy Adventure
Grade 4
Grade 4 students are able to select from a few choices in class. Since some of the grade 4 students have coded before, there is more of a variety of activities. They can continue to use these activities for additional coding at home or take a look at the links at the bottom of this page for additional practice.
Start Here
Angry Birds
Coding with Anna and Elsa
Next Try One of These
Flappy Bird - make your first game!
Scratch Activities - Animate your Name, Design a Holiday Card, Pong Game
Lightbot
Frozen - create art and designs
Star Wars
Minecraft
Additional Classroom Activities
If you finish the above before the hour is up, please click on the Tynker link below for additional activities. You can also use this link for additional coding time at home.
Tynker - choose one from the "beginner" category or the "intermediate" category based on your level.
Grade 5
Grade 5 students are able to select from a few choices in class. Since some of the grade 5 students have coded before, there is more of a variety of activities. They can continue to use these activities for additional coding at home or take a look at the links at the bottom of this page for additional practice.
Start with one of these:
Angry Birds - start here if you have not participated in the Hour of Code
Frozen - create art and designs - this is also a good place to start
Play Lab - Ice Age
Then, move on to these beginner/intermediate tasks:
Moana - Wayfinding with Code (new)
New Minecraft
Flappy Bird
Star Wars
Minecraft
Lightbot
Make Music with Scratch
Then move on to one of these advanced options:
Star Wars (with JavaScript)
Code Combat
Program a Virtual Robot
Resources for continuing with the Hour of Code at home.
A number of resources can be found in the Hour of Code pages at Code.org. Under the "Learn an Hour of Code" tab the resources are broken up into an number of different categories. This is where we found most of the resources we will be using with the students when they do their hour of code in class. If your child would like to continue at home we have provided links below to different resources we used in class and others that should be suitable at home.
iPad apps
Kodable
Tynker - Hour of Code for Tablets
Hopscotch
Lightbot - Free Hour of Code App
Box Island
Coding Courses - code.org provides several age-appropriate coding courses that consist of video instruction, coding practice, and short quizzes for understanding. Feel free to try any of these coding courses:
Start with Course 1 for early readers. Students will create computer programs that will help them learn to collaborate with others, develop problem-solving skills, and persist through difficult tasks. By the end of this course, students create their very own custom game or story that they can share. Recommended for grades K-1.
Start with Course 2 for students who can read and have no prior programming experience. In this course students will create programs to solve problems and develop interactive games or stories they can share. Recommended for grades 2-5.
Course 3 is designed for students who have taken Course 2. Students will delve deeper into programming topics introduced in previous courses to flexible solutions to more complex problems. By the end of this course, students create interactive stories and games they can share with anyone. Recommended for grades 4-5.
Course 4 (beta) is designed for students who have taken Course 2 and 3. Students will delve deeper into programming topics introduced in previous courses to flexible solutions to more complex problems. By the end of this course, students create interactive stories and games they can share with anyone. Recommended for grades 4-8.
Additional Activities for Grade One
Online Learning
Course 1 for early readers
Tynker Activities Online - some of the beginner activities might be good for grade 1
Additional Activities for Grade Two
If a grade 2 student enjoyed their hour of code in class they can continue where they left off with the Angry Birds tutorial by clicking the link below. If they want to do more after completing the 20 puzzles in Angry Birds they can go on to either or both of the Lightbot or Tynker tutorials listed below. To get to any of the tutorials simply click on the links below. Enjoy!!!!
Angry Birds
Lightbot
Tynker - Candy Quest
Additional Activities for Grade Three
Beginner
Angry Birds
Anna and Elsa
Course 1 for ages 4+ (see description above)
Beginner/Intermediate
Minecraft
Star Wars
Lightbot
Course 2 for ages 6+ (see description above)
More Advanced
Tynker - Hour of Code for Tablets
Tynker - Hour of Code Online
Playlab
Artist - draw some cool pictures and designs
Course 3 for ages 8+ (see description above)
Additional Activities for Grade Four
Beginner Level
Angry Birds
Coding with Anna and Elsa
Lightbot
Tynker - Choose from Beginner, Intermediate, or Advance
Course 1 for ages 4+
Course 2 for ages 6+
Beginner/Intermediate
Flappy Bird
Tynker - Choose from Beginner, Intermediate, or Advanced
Playlab
Course 3 for ages 8+ (finish course 2 first)
Course 4 for ages 10+ (finish course 3 first)
Additional Activities for Grade Five
Beginner
Angry Birds
Lightbot
Course 1 for ages 4+
Course 2 for ages 6+
Beginner/Intermediate
Flappy Bird
Frozen - create art and designs
Star Wars
Minecraft
Tynker - Choose from Beginner, Intermediate, or Advance
Course 3 for ages 8+ (finish course 2 first)
Advanced
Course 4 for ages 10+ (finish course 3 first)
Star Wars (with JavaScript)
Code Combat
Program a Virtual Robot